Saturation / Harmonic Processor

Lift

16 saturation engines. One fast workflow.

Digital flexibility. Analog character.

A powerful saturation processor with 16 distinct analog-inspired modes, fast controls and deep internal flexibility.

Expected price $99.99
Coming Soon In Development
Learn More

Overview

Sixteen nonlinear processors inside one focused instrument.

Lift is a universal saturator built around 16 independent DSP models rather than one algorithm with preset control positions.

Every model has its own harmonic structure, dynamic response and overload behavior. The result stays deep and musical without turning the main workflow into a dense multiband system.

Saturation character

Each engine enters saturation in its own way, from gentle density to assertive clipping.

Harmonic structure

Distinct nonlinear curves shape the balance and movement of generated harmonics.

Dynamic response

The models react differently to level, envelope and sustained energy.

Transient behavior

Attacks can stay open, become rounded or move forward depending on the selected engine.

Overload response

Higher Drive settings reveal a different compression and clipping profile in every model.

Core advantages

Deep harmonic control without a slow workflow.

The control set keeps daily decisions quick while the processing architecture remains flexible under the surface.

16 independent DSP models

Sixteen distinct analog-inspired nonlinear engines, not variations of one preset.

Fast, intuitive workflow

Choose an engine, set Drive, refine the response and keep listening.

Character

Reshapes the model's internal response, harmonic balance and dynamic feel.

Focus

Changes which frequency regions drive the nonlinear response most strongly.

Auto Gain

Compensates level changes while Drive is adjusted.

Auto Level Match

Supports fairer comparisons based on perceived loudness.

Oversampling

Quality modes up to 16x reduce unwanted aliasing when needed.

Mix

Parallel blending keeps the original signal available at every setting.

Focused Advanced panel

Deeper options stay available without crowding the main interface.

Tracks, buses and mastering

The processing range covers subtle density, assertive color and creative distortion.

16 Saturation Engines

Sixteen starting points. Sixteen different responses.

Each mode is planned as a separate nonlinear algorithm with its own saturation, harmonic and transient behavior.

Engine names and implementation details may change during development.

01

Tube

Smooth tube saturation, rounded transients and dense musical harmonics.

02

Tape

Gentle peak compression, a rich midrange and softened high frequencies.

03

Transformer

Solid low end, expressive mids and transformer-inspired nonlinearity.

04

Console

Analog channel density, light compression and a more connected sound.

05

Transistor

A fast, firmer response with pronounced attack and focused mids.

06

Diode

Distinct nonlinearity ranging from soft saturation to audible overdrive.

07

Soft Clip

Progressive peak control without an abrupt digital edge.

08

Hard Clip

Direct, aggressive clipping for drums, bass, synths and creative effects.

09

Digital

Controlled modern digital nonlinearity for brightness, detail and experimentation.

10

Magnetic

Core-like magnetic saturation with low-frequency density and dynamic movement.

11

Rectifier

Asymmetric shaping with a pronounced change in waveform and harmonic balance.

12

Triode

A gentle tube model with a gradual onset and musical harmonics.

13

Pentode

A brighter, more forceful tube character with clear presence.

14

Push-Pull

A tighter dual-ended response with controlled dynamics and less asymmetry.

15

Exciter

Upper-range harmonic excitation for presence, brightness and intelligibility.

16

Hybrid

Lift's signature hybrid model combines several nonlinear principles.

Main Controls

The controls stay direct while each engine changes underneath.

A consistent front panel makes sixteen different algorithms feel like one instrument.

Mode / Floors

Select one of sixteen engines. Only one processing model is active at a time.

Drive

Sets the amount of saturation, compression, overdrive or clipping produced by the selected model.

Character

Changes the nonlinear curve, harmonic balance, asymmetry, transient feel and the path into saturation.

Focus

Moves the frequency sensitivity from a stronger low-frequency emphasis through an even response to greater high-frequency emphasis.

Tone

Provides final tonal shaping after the nonlinear stage.

Mix

Blends from the untouched source at 0% to the fully processed signal at 100%.

Output

Sets the final output level after processing.

Smart Workflow

Make decisions on character, not level jumps.

Utility controls make it easier to judge what the nonlinear processing is actually doing.

Auto Gain

Automatically compensates level changes while Drive is adjusted.

Auto Level Match

Matches processed and original signals using perceived loudness rather than peaks alone.

Delta

Lets you hear the added harmonics, distortion and dynamic changes separately.

Stereo Link

Links left and right channel behavior to keep the stereo image stable.

High-Quality Processing

Quality options for the job in front of you.

Choose an efficient working setting or increase processing quality when the material calls for it.

Oversampling

1x, 2x, 4x, 8x and 16x modes trade additional CPU use for lower unwanted aliasing.

DC Filter

Removes DC offset that can appear with asymmetric nonlinear processing.

Quality Settings

Controls the quality of internal calculations. Final behavior will be confirmed during development.

Output Ceiling

Provides a protective output ceiling against unwanted digital clipping; it is not presented as a full limiter.

Advanced Control

Deeper options stay out of the main signal path view.

The Advanced panel is planned for settings that matter in specific sessions without making everyday operation slower.

Headroom

More Headroom keeps the response cleaner for longer; less Headroom reaches density and saturation earlier.

Output Ceiling

Sets the maximum allowed output level after the processing chain.

Mono Bass

Would sum frequencies below a selected point to mono. This feature is under consideration and may not ship in the first version.

Phase Compensation

Would address potential phase movement and may move to technical settings before release.

Gear Settings

Practical defaults, kept in one place.

Planned technical settings cover interface scale, quality and repeatable defaults for frequently used processing options.

The final settings list remains subject to release-build validation.

  • GUI Scale
  • Quality
  • Default Oversampling
  • Default Auto Gain
  • Default Auto Level Match
  • Default Stereo Link
  • DC Filter

Visual direction

Industrial character, modern clarity.

Lift takes inspiration from old apartment elevators across the former Soviet region: worn materials, physical floor buttons, compact lamps and purposeful industrial details.

The final interface will keep that tactile identity readable and fast. This page deliberately avoids presenting a speculative control layout as the finished GUI.

  • Worn metal and plastic
  • Sixteen physical floor buttons
  • Small analog indicators
  • Compact signal lamps
  • Industrial restraint
  • Modern readability

Use Cases

From individual sources to the final chain.

Lift is being designed for subtle harmonic density, audible color and creative nonlinear processing across a full production workflow.

Vocals Drums Bass Guitars Synths Individual tracks Buses Mix bus Mastering chain Sound design

In development

Lift

Shape harmonics, control density and add character without slowing down your workflow.

$99.99 Coming Soon
Back to Plugins